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Moonlighter 2: The Endless Vault Moonlighter 2 Endless Vault

Cumulative sales, every key, and the Infinite Vault after 1.0.

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Endless Vault

The Endless Vault is the cube in Tresna’s square. It talks. It does not charge admission. Moonlighter 2 keys unlock when lifetime shop sales cross a number. Spending gold on Andrei, Eris, or carpets does not rewind the meter. If you stall a key, you need more shopkeeping, not a poorer blacksmith.

This page is the threshold list. The vault unlocks tool is the same data in table form. Getting started is how you reach the first 10,000. The walkthrough slots keys between bosses.

What the cube actually counts

Sales. Tips count as gold you earned. Perfect stamps, Expensive tags, Bloblet bonuses — if it hits the wallet from a customer, it feeds the cube. Crafting fees, backpack slots, and furniture do not subtract. Bankrupt yourself on potions if you want; Vault II still pops at 50,000 earned.

The first sale after the tutorial is what makes the cube erupt. From then on you always have a visible next key. Missable flavor lives in Codex pages and 1.0 cosmetics, not in the gold math.

Vault I — 10,000 gold

Rewards:

  • Merchant’s Grimoire — Tomo’s trade research tree by the Dimensional Gate.
  • The Gallery — second dungeon, shock and overcharge relics.

This is the only key you should rush. Stamp Silence Shell at 21, Sand Fruit at 31, Firewood at 42, and stop dying (death halves quality). One extra backpack slot is the only spend that clearly speeds I up. Merchant weapons (four Sun Eaters) help you live; they do not delay the cube.

Vault II — 50,000 gold

Rewards:

  • Onyx Cauldron and tier 2 potions at Eris.
  • Aeolia — petrify, Aetherium, dolls.
  • First shop upgrade — extra small carpet, two showcases, one furniture slot (Ms Scratch / Doña Guita).
  • Weird Prisoner — pay 500 gold to free them and unlock Julien’s patches.

Night Kalina and Gallery should both be in rotation by now. Do not skip the 500 gold prisoner. Patches raise found quality; that is vault fuel. NPCs lists Julien’s hut once the portal appears south of the shop.

Vault III — 120,000 gold

Rewards:

  • Luminous Pendant — legendary relics can drop; overall quality rises.
  • Tier 2 patches and a third patch slot.
  • Weapon Mastery task.

Legendaries change shop math and relic priority. Mastery is why you should already have picked a melee class on weapons instead of swapping every run. Combat and builds take over as the pendant starts showing orange chests.

Vault IV — 200,000 gold

Rewards:

  • Burning Hammer — Andrei can craft Ultimate short sword, large sword, spear, and gauntlets.
  • Second shop upgrade — large carpet, four showcases, more furniture.
  • Tier 3 patches and the fourth slot.
  • Tier 3 potions.

This is the gear spike. Ultimate recipes still cost gold and materials (Echo Bonds, Oneiric ranks, boss trophies). Nou helps once you have found a material: Sun Eater 2500, Echo Link 2500, Oneiric Quartz 2500, Moon Flower 5000, Echo Bond 5000, Oneiric Stone 5000. Hammer first, then the class you actually play.

Vault V — 500,000 gold (Greed & Glory)

Added 11 March 2026 with Greed & Glory. Reward path: Greed Colosseum after bosses, plus the update’s combat kit — HEX perk path, Blo-Blitz dual guns, Nimbus Regalia (start-of-run shield; when it breaks, +20% damage for two seconds).

Colosseum is a combat exam, not a new relic biome. Run it when Ultimates are on, not as a shortcut around Aeolia.

Vault VII — 1.0 single-day 300,000

Version 1.0 (2 September 2026) finishes the story and adds Vault VII: earn 300,000 gold in a single shop day, then the cube goes Infinite / golden. Repeats of that challenge are the post-game. Version 1.0 also brings Bomb Path, shop rank 5, extra Bloblet slots, Endless weapon aspects, Endless Void armor (crits from Spark perks), the Machine Gun gadget, and Hardcore (dungeon death restarts the save).

Vault VI existed as a mid-Early-Access story beat during Blob-Life Balance. This page does not invent a gold number for it. If your Codex still shows a sixth trial, finish the quest it names; the sales keys that matter for routing are I–V and the 1.0 single-day VII.

How to actually hit the numbers

Gold per day is backpack quality times shop stamps times floor size. Practical levers:

  1. Stop dying. Half quality is a hidden vault tax.
  2. Stamp, do not guess. Shop prices.
  3. Expand the bag, then the shop, in that order.
  4. Calendar: stock hot relics on Codex days.
  5. After III, chase legendaries; after IV, chase Ultimates so Colosseum and VII days are possible.

Do not sit on a full chest of epics “for later.” Later is the cube. Unsold stock does not count until a customer pays.

Soundtrack is Chris Larkin. The game remains single-player. For biome order, dungeons. For the index, Guides Hub. Town map teleport remains hold F. Official store: wiki links and links hub. Updates hub if a patch moves a threshold.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Does opening an Endless Vault key spend my gold?

No. Keys unlock from cumulative sales. Buying weapons, potions, backpack slots, or furniture does not reduce vault progress.

What does Vault I unlock at 10,000 gold?

The Merchant's Grimoire for Tomo's research and The Gallery dungeon (shock and overcharge relics).

What is the Vault VII challenge in 1.0?

Earn 300,000 gold in a single shop day. Completing it opens the Infinite / golden Endless Vault, which repeats that style of challenge.

When does Greed Colosseum unlock?

Vault V at 500,000 cumulative gold, added in the 11 March 2026 Greed & Glory update, after you are clearing bosses.

When do Ultimate weapons unlock?

Vault IV at 200,000 gold grants the Burning Hammer. Andrei can then craft an Ultimate for each melee class. Recipes still cost gold and materials.